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It is finally time for us to communicate a bit with you who, thanks from the bottom of our hearts, show interest in our project.
“HK_Project” is more than ever under development!
We took the necessary time to do things properly; two years ago it was only the two of us dreaming and prototyping this project in our apartment.
We are thrilled to announce that, since the funding, we have created our own company called “BlueTwelve Studio” and that we are now a team of 5 people working on this project in an actual office!
“HK_Project” (working title) is well under way, we still have a few years of development ahead of us but it is definitely coming.
Thank you so much for the support you all keep giving to us!
Koola & Viv,
…or BlueTwelve Team from now on!
Il est enfin temps de communiquer un petit peu avec vous qui, merci du fond du cœur, portez attention à notre projet.
“Hk_project” est plus que jamais en cours de développement !
Nous avons pris le temps nécessaire pour faire les choses correctement; il y a deux ans nous n’étions encore que deux à imaginer et prototyper ce projet dans notre appartement.
Nous sommes heureux d’annoncer que depuis le financement du projet nous avons créé notre propre société “BlueTwelve Studio” et que nous sommes désormais 5 à travailler sur ce projet dans de vrais locaux.
“Hk_Project” (titre provisoire) est sur de bons rails, nous avons encore quelques années de développement devant nous mais le jeu verra bien le jour.
Merci à vous tous pour le soutien que vous continuez de nous apporter !
Koola & Viv,
Dorénavant… BlueTwelve Team !
This is a message from our CEO Murtaugh : “Moaw, Mllllllo Moew !” ; this means : “we are now funded !” 🙂
Thank you all for your support, HK project is still in Dev 😉
News coming Early 2017.
Happy holidays, MEOW !
We would like to thank everyone for your kind words and support !
Here is a quick Q/A for some questions you asked the most.
-Why don’t you post updates more often ?
-> Our team is composed of two humans and two cats, unfortunately one of these cat is responsable of the communication.
-Platform release ?
-> PC and maybe PS4/Xbox1/CPC6128/Atari2600/…
-When can I play this game ?
-> Not soon, we are still at the very beginning of the creation process (preprod / R&D). We need few more years to make what we want.
-Early access ?
-Is it a dynamic procedural systemic survival open world (etc…) game ?
-Game genre ?
-> A third person solo adventure game.
-At what period the game take place ?
-> In an indefinite period.
-Are you recreacting Kowloon Walled City ?
-> KWC is one of our main inspiration, but we want to create our very own unique dystopian city.
-Is there a newsletter to be notified when there is an update ?
-> The best way to have news is to follow us on twitter/facebook/devblog
-Where is the donate button ? How can I help ?
-> Supporting us with comments and virtual hugs is actually a big boost for us.
-Where are you from ? Hong Kong ?
-> South of France !
It’s still very rough right now, but after 14450221 iterations on the jump and fall detection, we’ve managed to have something that works (well . . . most of the time).
Hey guys !
It’s been long time since the last update so here it is :
We’ve been pretty busy on working on the cat behaviour.
This took us a lot of time because we had to learn how all the gameplay/animation thing works.
I have spent a lot of time to have correct collision for the cat. Seeing that the character controller in unreal 4 is mainly for biped, there was a lot to do to have the cat collided with the world without his head passes through walls or to have it walking on small surfaces without falling (it maybe seems easy but for me it was a real headache).
So here’s 2 quick videos showing some progress on the cat behaviour (Keep in mind that it’s really wip).
The “air conditioning stairs” 🙂